cho.sh
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Liked on XI made a mistake. When Jack and I decided to organize this $100K Hackathon, my biggest concern was cheating. Unlike a regular hackathon, everyone participates from home. And because the winner is whoever makes the most PROFIT (not revenue), there are so many ways to manipulate the numbers. So I added a $99 entry fee. One thing I’ve learned from building businesses is that people tend to be more committed when they pay for something. I thought it would filter out spam, attract serious builders, and make the competition fairer for everyone. But I completely missed the other side. 3 years ago, I was a living with my apps. Today, I’m financially free. My life changed so much that somewhere along the way, I lost perspective on what $99 means to someone else. For someone in India, someone struggling to pay their bills, or someone trying to make their first dollar online, $99 can be a lot of money. And those are exactly the people I want to help! I’ve spent years sharing what I’ve learned, reviewing random people’s landing pages, and organizing free meetups around the world. Not because there’s money to make, but because I genuinely love seeing people build things and succeed. And somehow, I was so focused on keeping cheaters out that I didn’t realize I was also keeping genuine builders out. That’s my mistake. So I’ve decided to make the $100K Hackathon completely FREE :) Everyone who already paid got a full refund. I’m still worried about cheating. That problem hasn’t disappeared, and Jack and I will have to figure out better ways to verify profits and keep the leaderboard fair. But that’s our problem to solve. Thank you to everyone who shared their thoughts. Sometimes you need people to remind you of things you’ve forgotten. I genuinely hope this hackathon changes someone’s life. ❤️Liked on XIt’s time to bring back Cafe CursorPosted on Xyo @pendev i can't live share edit a .pen file? it's the most needed featurePosted on XI'm coining a word "Agentsplaining" Agents condescendingly assuming the user don't know fuck and repeating the obviousReplied on X@jayhxmo @raycast Hard to explain. It's the small detailsPosted on X@raycast iOS keyboard is insanely good. Might resub Raycast pro just cuz of thisReplied on X@ishuagra02 I saw a theory that F5.2 is a post train of 5.1, but O5.5 is a distillation of F5.5(unreleased new pretrain) and thats why O5.5 > F5.2Liked on X@anaclumos don't know what is actually improved 👀Posted on Xam i the only one underimpressed with 5.2 fableReplied on X@bvvst great minds think alike https://t.co/YRFWhb1mcOLiked on XClaude Fable 5.2 is out and it's the perfect time to run this god-level prompt on your codebase: "I want you to audit our codebase, is anything here unnecessary, overly complicated in our current setup, or based on weak assumptions? Challenge them. - What can be deleted entirely? - What can be simplified now that unnecessary pieces are gone? Then make the changes. Prefer deleting over simplifying, simplifying over optimizing, and optimizing over automating. This product is being used by thousands of customers, do not cut any corners." This prompt is one I run often and leads to the best results.Replied on X@akshayadinesh19 @bot can we please BYOM for botsLiked on XTo be fair, the Chinese models have a much lower refusal rateLiked on XF*CK IT, im creating a library of AI slop indicators. my feed is full of taste larpers. stay tuned https://t.co/5Muv8nQRm3Liked on XJENSEN! THATS NOT WHAT WE MEANT BY CHINESE MODELS!!!!!!!Liked on Xmy parents had to declare bankruptcy when I was a kid, so they had every reason to pressure me towards a more stable career path instead, they were so patient with me, even as i failed startup after startup for years so getting to tell my mom that everything turned out okay was a really special moment :) for those who can't read Korean, her first message roughly translates to: "Really!!! Congratulations my son. So much :') Thank you God!" i know I've been posting about my exit for like a week now, but it really is a big deal for me and my family! i'll share more about how this all happened and some tactical advice later this week, but for now i'm just riding out all the emotions to quote my mom, thank you God!!!!Liked on X@thefarmers_Dog it stands for Egg GzampleLiked on X🦍 Introducing Memorilla: memory as a modality for LLMs Memorilla turns everything a frozen LLM needs to remember into just 16 memory embeddings ⚡ It uses up to 4,212× fewer tokens and is 27× faster than full context inference while more accurate 🎯 Pushes the Pareto frontier over RAG and agentic memory in personalization, long-document and knowledge QA A thread 🧵:Liked on XThere's a huge product opportunity downstream of Tailscale etc too. At @tldraw we've started designing for "high trust networks" and it's been a beautiful thing. 1. Features that would be a nightmare on the internet are okay on my computer and mostly okay on private networks. Websites that execute user-generated scripts, control production systems, allow for users to send desktop notifications, spend tokens, or directly prompt my agent. Crazy stuff that would only make sense if everyone was in a committed polycule. 2. When everyone on the server can be trusted to have _external_ reasons for good behavior (eg keeping their job, or maintaining friends, family, church, mafia org), the software can be designed in a default social way. Most apps default to isolation, low horizontal visibility, highly restricted collaboration. Makes sense if the social contracts are inside of the app, but if you can trust that they live outside of the app then you can get wild. Example being small group chat names as an emergent comedy phenomenon because anyone in the group can change the name. 3. This can work for commercial products, too, not just internal stuff. Security matters more than ever but the way we've seen that manifest is that more companies are more confident in their own solutions than anything we could provide, to the point where owning data and access is a better value proposition than having it managed. Always has been true for big companies but now even small companies can get a good secure network set up pretty easily, and the hooks we need to build are easy enough. tldraw offline got us started down this road (and shout out to @pendev for first introducing me to the idea of desktop + mcp). We've been bringing that product to private networks and it's been exciting to see how much we can get away with. Keep an eye outReplied on X@saradu birds eye viewLiked on XApplications close in 2 days!! If you have a cool bio idea, and $5-10k will go a long way for you, please apply!!! https://t.co/NCvmrNC53cLiked on XWe've been early adopters of Rust since 2018 and a lot of our infra, voice tech, and even some of the current client is already Rust, the holy grail was getting the whole client there. That means Electron goes away, and so does React Native, mobile keeps native UI but shares app code with desktop via Rust. We hope to get it into testing with users soon™. (And it's not Tauri, it's GPUI, so good guess everyone.) Alright, back to staring at the WoW Forever login screen.Reposted on XOh boy. https://t.co/X7SSskGuGvLiked on XRIP .si domain squatters
Orion Tube

Orion Tube

Warning

Over a year old. May be outdated

The Halide team built Orion in 45 days. It turns an iPad into an HDMI monitor. The idea came when Apple announced iPadOS 17 would support USB Video Class devices. The app goes all in on a fun retro look, with 80s graphics, a physical unboxing experience, and old CRT TV emulation. They hit some walls along the way and got creative, adding a demo mode and an upgrade screen people actually want to look at. Users liked it and sent thank-you messages.

Orion - From idea to launch in 45 days

  • This summer, Apple announced iPadOS 17 would support UVC, or USB Video Class devices (basically: "webcams
  • However, our experiments uncovered that those inexpensive USB-C "capture cards" you find on Amazon work like webcams. With one of those, you could plug any HDMI device into your iPad, and its output would appear on your screen. It was a "Woah" moment
  • So before jumping on a new project, it helps to be skeptical. We asked ourselves a few questions
  • How many people want this? Our gut said, "A lot." We've lost count of the times we wished we had a portable monitor within reach, whether it's plugging it into our video and still cameras for better monitoring, connecting it to a Mac-Minis we have sitting in a closet, or just hooking up to a Nintendo Switch while traveling. At the same time, there's a huge barrier to asking someone to spend even $15 on a separate adapter in addition to the cost of our app
  • What makes our version unique? We expected a glut of free "iPad monitor" apps in the App Store, like the Flashlight App gold rush of 2010. What could we bring to the table
  • Design, in and of itself, is a feature. If this was going to be a possible use of the iPad, we might as well make it delightful
  • Assuming there'd be a lot of free utilities to enable this, we felt it was ideal for this app to be 'freemium'. We'd make the core experience and, most important part -- using your iPad as a monitor -- free. Advanced features, like our 4K upscaling, could be a one-time purchase. A big plus here was that we saw it as a fun exercise to build something new and didn't have the pressure to turn it into a business
  • It was August 4th, just around the corner from New iPhone Season. This is our busiest time of year. That makes it sound casual, but we are talking nights and weekends crazy busy busy -- when new iPhones come out, we don't get advanced hardware or a heads-up on what's coming. We have to run to the store, buy the phones, fix what is broken first, and then work long nights to support what's new.
  • We had to get Orion out before then. If we didn't ship Orion in time, we had no choice but to shift focus to Halide and Spectre updates and abandon it. So we set the new iPhone launch as our deadline-- either ship this app in 45 days or abandon it and move on
  • I got a lot of inspiration from the 80s, which had a futuristic yet tacky look.
  • Orion was the kind of project that is pure fun to me, and it gave me an excuse to reach out to people whose work I loved and admired. The first person I reached out to was a longtime friend and collaborator: Jelmar Geertsma
  • For Orion, we wanted it to be far more rooted in the period's graphic style. That required experimenting with visual style, the Orion logo, and typography. Jelmar did an insane job and put together a massive variety of designs
  • I debated changing these up depending on the device type. Still, we narrowed it down and started improving just one, in a more traditional manual aspect, which would greet the user after unboxing. I also added some paper texture and mild wear and tear
  • We ended up crafting display curvature, slight chromatic aberration, interference noise, and a quasi-analog feel to the digital interface of Orion
  • This effect would have been challenging to implement in the past years. By limiting the app to iPadOS 17, we could take advantage of custom shaders, those tiny programs that run on your GPU and are responsible for the most complex effects in video games. However, Ben was focused on the app as a whole, so it was risky sending him off on days-long explorations of cool but superfluous effects (or MMORPGs that run in the Dynamic Island). We needed help and enlisted Anton Heestand
  • Luckily, Anton's shader effects didn't touch the rest of the app, and he was a delight to work with. The same went for his help on the initial unboxing experience (which we'll talk about later
  • These shaders took about four days to build, which included some experiments with scan lines. We even tried drawing the whole image in two alternating phases, like a real TV would. We ultimately stopped at phosphor emulation as we found it hit a sweet spot in recapturing the feel of pixel art as initially shown. Virtual phosphors act as low-pass filters, whereas scan lines hide pixels
  • In the type department, Orion would meet the bar set by our previous apps. The manual uses a unique cut of a Dutch sans-serif by Jelmar called Azimut, and in the menus, you can spot Orion's custom pixel font, Radiant
  • It was easy to envision a wood-paneled remote with funny plastic buttons. The plastic could be textured like it typically was back in the day--gritty and dark grey. I caught myself early because a critical part of building a fun app is finding fun that doesn't harm usability.
  • I remember the fantastic animation in iOS 6 that shredded a pass in the Passbook (now Wallet) app with long, great animation. It was super whimsical, fun, and gorgeous - but deleting more than one pass was a slow slog
  • The happy medium is a set of controls that feels and looks very tactile yet not entirely out of place on a modern iPad interface
  • While investigating typical typefaces, I discovered Apple's San Francisco Compressed typeface style matched great
  • If you look closely, you might also spot a few fun easter eggs. Let's say it's all in the Halide cinematic universe - and we're very grateful that our friends at Panic and Campo Santo let us use imagery here from some of our favorite games in action: Untitled Goose Game and Firewatch
  • With our deadline fast approaching, it was time to cut stuff. While adding features up until the last minute is tempting, at a certain point, you need the discipline to say "pencils down." The final stretch of any release should be about pixel-peeping and bug-hunting
  • One feature that hit the cutting room floor was alternate icons -- imagine an NES icon, an Xbox icon, a beige Macintosh screen, and more. I'd love suggestions if you have any because we still want to get this into an update, and I genuinely love working on app icons
  • On the marketing side, we didn't have time to shoot a launch video. I even visited a thrift store to buy '80s clothes and enlisted some friends -- one of whom was committed to cutting their hair to leave only a mullet. Next time, perhaps
  • That was, fortunately, easy even for this admitted web-challenged designer. I created a pretty decent page in Framer in just one very long night in a very uncomfortable wooden chair in a farmhouse. And with that, we were all set for a launch
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