Playing Sounds in SDL SDL Non-looping Sounds cpp#include <SDL2/SDL.h>Mix_PlayChannel(-1, game→GetSound("assets/Sounds/SoundName.wav"), 0); Looping Sounds cppMix_PlayChannel(-1, GetSound("assets/Sounds/Music.ogg"), -1); Halt Music cppMix_HaltChannel(channel);Backlinks1221019Comments