Playing Sounds in SDL
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Over a year old. May be outdated
- SDL
Non-looping Sounds
Looping Sounds
Halt Music
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#include <SDL2/SDL.h>
Mix_PlayChannel(-1, game→GetSound("assets/Sounds/SoundName.wav"), 0);Mix_PlayChannel(-1, GetSound("assets/Sounds/Music.ogg"), -1);Mix_HaltChannel(channel);