Project Ganymede

Project Ganymede

  • Added text placeholders. It was surprisingly hard to do it in UITextView and I'm surprised there's no easy way of doing this.
  • Tried to modify ProgressBar but failed
  • Completed Read View.

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Wrote a simple read view. Added timer for sending action. The send screen is done; all we need to do is the read screen.

Also, AI-gile could be another programming pattern. . The gist is that we don't need to "organize" files as semantic search improves because whatever we search will pop up automatically. Just have a giant file-pile and semantic search when you need something. These searches have now become so smart that they search for synonyms and deeply nested contexts and text inside images.

  • Added LogTail to Europa
  • Implemented Encryption and Attaching

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Rewriting Callisto with UIKit. Primarily because of the extensive jumble mess with SwiftUI.

Restored server with FlightControl

Server Crashed. migrating to Fly.io... Because I wanted a Vercel-like experience for backends. However migrating is a pain... because originally I wrote everything as CF workers functions. Such a stress, app is getting delayed and delayed

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  • There was a property in MSMessage of shouldExpire. The problem is that the recipient can override to keep the message, which we don't want.
  • Implemented Message Reading Functionality
  • I implemented proper loading view features, with fade-in and fade-out.

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  • Refactored a lot of files
text
Callisto
├── Assets.xcassets
│   ├── Contents.json
│   └── iMessage App Icon.stickersiconset
│       └── Contents.json
├── Base.lproj
│   └── MainInterface.storyboard
├── Callisto.entitlements
├── CallistoLoadingView.swift
├── CallistoMessageReadingView.swift
├── CallistoMessageWritingView.swift
├── CallistoService.swift
├── CallistoView.swift
├── Info.plist
└── MessagesViewController.swift

  • Linked the client side to
    • request server
    • pack it as MSMessage
    • send the message
    • dismiss the keyboard & request a compact presentation style
  • Pink Bubble?

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When Test Fails

  • Refuses to Deploy

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When Test Passes

  • Deploys

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Used , , , and to create a simple server for the . layer makes three requests to the per 1 request to the server, albeit it probably would hit the Layer, we can later optimize it with this document.

Composing Messages with 3 People Group Chat (Writer, Reader 1, Reader 2)

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When the Writer Tries to Read (Invalid)

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When the Reader Tries to Read (Valid)

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When the Reader Re-requests to Read (Invalid)

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When Another Reader Requests to Read (Valid)

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When an Unauthorized User Requests to Read (Invalid)

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Also

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  • It is possible to limit forwarding for
  • It is possible to mark the iMessage with LocalParticipantIdentifier
  • LocalParticipantIdentifier is different on all devices
  • The most straightforward way would be marking:
    • Set LocalParticipantIdentifier to true on reading (on the server)
    • Reject if LocalParticipantIdentifier is already true.
  • Problem: If the user deletes and reinstalls the app, LocalParticipantIdentifier changes. So the user can read unlimited times if the uninstall & reinstall
  • Mitigation: Assign UUID for each message. Each message will have LocalParticipantIdentifier + RemoteParticipantIdentifiers count as the maxRead. This will at least 'limit' the max read count.
  • Problem: on a Group Chat setting, a user can read unlimited times instead of another participant.
  • Solution: ?!

I can attach many images

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In iOS 17, can send without confirmation. Can we use this for or Ganymede?

  • Read notifications
  • Screenshot notifications
  • Broadcast
  • App Clip + ?
  • Therefore, we name it Ganymede. You can NEVER win Apple. It is the most massive system, just like Jupiter. Therefore, we choose to become a moon. The moon of Jupiter. And a moon can be bigger than planets. Ganymede is bigger than Mercury.

I finished some working prototypes. Some concerns: It seems like the transcript MSMessage is an immutable object. We might consider server approaches, such as KV storage.

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I don't want to store any encrypted or decrypted on the server. So we can consider something as:

  • When sending a
  • When reading the
    • extract and encrypted
    • read KV with and delete the DecryptKey if any necessary condition is met
    • once it expires, the user cannot read the again

Considerations

  • How do you store different strategies (After 5 seconds? 10 seconds? 15 seconds?)
  • Group chats
  • Photo / Video Payload
  • Screenshot detections and notifications

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