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260618
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Graphics Engine Process
Graphics Engine Process

Graphics Engine Process

The general process of a graphics engine follows:

  • Initialize
    • Create a Graphic Window
    • Create a Graphic Renderer
  • Run Loop
    • Process Input
      • Save state for current inputs
    • Update Game State
      • Calculate Delta Time
      • Limit Updating Frequency to 16ms, which yields 60 Frames Per Second.
        • If Delta Time is less than 16ms, wait for a while.
      • If Delta Time is bigger than Max Delta Time, usually twice the Delta Time, cap the Delta Time to Max Delta Time
      • Game logic goes here.
    • Generate Output
      • Back Buffer is filled in Update Game State.
      • Clear the Back Buffer
      • Present the Back Buffer
  • Shutdown
    • Destroy the renderer
    • Destroy the window
    • End Game
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  • Game Programming
Index
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