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ou are surrounded by Imperial warships and must land on a planet to escape. Your best chance is to find a route to the closest planet. Unfortunately the navigation system has been damaged. Your job is to write a program that will find the planet that is closest to your current location. The problem will be described using a mxm grid containing the characters
The two dimensional location of an object (i.e., your ship, imperial warship, or planet) corresponds to its location in the grid. For example given a 4x4 grid the locations are specified by the following table.

Recall that the distance between two points (x1, y1) and (x2, y2) is given by the formula
dist = ( (x1 - x2)2 + (y1 - y2)2 )1/2
The first line will have a positive integer, n, specifying the number of data sets to follow. Each data set will have a positive integer, m, on the first line followed by m lines and each line will have exactly m characters. The characters will be either s, w, p, or -.
For each data set print one line with the coordinates of your current location followed by a colon, coordinates of a closest planet followed by a colon, and the distance to that planet formatted to two decimal places.