Shuffle Game is a simple card game between the dealer and the player. Initially, the same deck of n cards is given to both the dealer and the player. Each card in the deck suits with one of the four symbols (C, D, H, or S), followed by the one of 13 kinds (2, 3, 4, 5, 6, 7, 8, 9, 10, A, J, K or Q). Therefore, there are 52 different types of cards and the same cards can exist in the deck. After the cards are given to the dealer and the player, the dealer first creates their own deck X from the deck given to the dealer using any shuffling method and shows X to the player. After that, the player creates the deck Y by the following steps: Y is initially empty.
We define a sequence of a deck as the sequence of the cards in the deck from bottom to top. Then the player’s score is defined as the length of the longest common subsequence between the sequences X and Y For example, suppose the deck of n=5 cards, (C2, CJ, D5, HA, S7) is given to both the dealer and the player (here, we represent the deck as its sequence). Then the dealer creates the deck X= (CJ, D5, HA, C2, S7) and shows X to the player. After that, the player creates their deck by (i) creating two decks P_1= (D5, HA) and P_2= (CJ, S7, C2) from the given deck and (ii) create Y= (D5, CJ, S7, HA, C2) by interleaving P_1 and P_2. In this example, the player’s score is 3 since (CJ, HA, C2) is the longest common subsequences between the sequences of X and Y. Now, after finishing Step 1, the player wants to know the maximum possible score to that the player can achieve after applying Step 2. For example, the maximum possible score from X and Y in the previous example is 4 since it is possible to create Y from P_1 and P_2 as (CJ D5, HA, S7, C2).
Given n, X, P_1 and P_2, write a program to compute the maximum possible score that the player can achieve.
Your program is to read from standard input. The input starts with a line containing three positive integers n, p and q (3≤n≤500, p+q=n), where n is the number of cards in the initial deck, and p and q are the number of cards in P_1 and P_2, respectively. In the following three lines, the dealer’s deck X consisting of n cards, and the player’s two decks P_1 and P_2 consisting of p and q cards, respectively, are given. Each card in X, P_1, and P_2 is represented as its suit (uppercase alphabet C, D, H, or S) followed by its kind (2, 3, 4, 5, 6, 7, 8, 9, 10, uppercase alphabet A, J, K or Q). The cards in the same line are ordered from bottom to top of the corresponding deck.
Your program is to write to standard output. Print exactly one line. The line should contain the maximum possible score that the player can achieve from X, P_1 and P_2 after applying Step 2.