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Using System Haptics and Sounds in Swift

Using System Haptics and Sounds in Swift

//
// Feedback.swift
// keyboard
//
// Created by Sunghyun Cho on 2023-01-21.
//
import AVFoundation
import UIKit

class Feedback {
static let shared = Feedback()
var haptics: Bool? = true
var sounds: Bool? = true
let generator = UIImpactFeedbackGenerator(style: .light)

private init() {}

func playHaptics() {
if !(haptics ?? false) { return }
generator.impactOccurred()
}

func playTypeSound() {
if !(sounds ?? false) { return }
let systemSoundID: SystemSoundID = 1104
AudioServicesPlaySystemSound(systemSoundID)
}

func playDeleteSound() {
if !(sounds ?? false) { return }
let systemSoundID: SystemSoundID = 1155
AudioServicesPlaySystemSound(systemSoundID)
}
func playModifierSound() {
if !(sounds ?? false) { return }
let systemSoundID: SystemSoundID = 1156
AudioServicesPlaySystemSound(systemSoundID)
}
}