SA
메인 내용으로 이동

Back Buffer

In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a reader will see a complete (though perhaps old) version of the data rather than a partially updated version of the data being created by a writer. Multiple buffering.

Used in Game Programming, you write data on the back buffer. When the rendering is complete, you swap it with the front buffer.