Nim without Zero
Time limit2sMemory limit512 MB
An impartial game where a move loses if it makes the XOR of all heap sizes equal zero. Decide the winner with optimal play.
- Level
Hard8 of 10
- Topics
- Game theory, Bit manipulation, Math
- Solved
- No attempts yet
Problem
Alice: "Hi, Bob! Let's play Nim!"
Bob: "Are you serious? I don't want to play it. I know how to win the game."
Alice: "Right, there is an algorithm to calculate the optimal move using XOR. How about changing the rule so that a player loses a game if he or she makes the XOR to ?"
Bob: "It sounds much better now, but I suspect you know the surefire way to win."
Alice: "Do you wanna test me?"
This game is defined as follows.
- The game starts with heaps where the -th of them consists of stones.
- A player takes any positive number of stones from any single one of the heaps in one move.
- Alice moves first. The two players alternately move.
- If the XOR sum, XOR XOR XOR , of the numbers of remaining stones of these heaps becomes as a result of a player's move, the player loses.
Your task is to find which player will win if they do the best move.
Input
The input consists of a single test case in the format below.
$N$
$a_{1}$
$\vdots$
$a_{N}$
The first line contains an integer which is the number of the heaps (). Each of the following lines gives the number of stones in each heap ().
Output
Output the winner, Alice or Bob, when they do the best move.
Hint
In the first example, the XOR sum is 0 in the initial state, but the game is going because nobody moves yet. First Alice takes a stone and the XOR sum becomes 1, then Bob takes the last stone and the XOR sum becomes 0. Therefore, Alice will win, and Bob will lose.