On this pagePlaying Sounds in SDL SDL Non-looping Soundsโ #include <SDL2/SDL.h>Mix_PlayChannel(-1, gameโGetSound("assets/Sounds/SoundName.wav"), 0); Looping Soundsโ Mix_PlayChannel(-1, GetSound("assets/Sounds/Music.ogg"), -1); Halt Musicโ Mix_HaltChannel(channel);