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> glTF (derivative short form of [[Graphics]] Language Transmission Format or GL Transmission Format) is a standard file ...

Web Graphics

- [[Graphics]] on Web

Vertex Buffer

- [[Graphics]]: How to pass instructions from CPU to GPU.


... Universal Scene Description (USD) is a framework for interchange 3D computer [[graphics]] data interchange. The framework focuses on collaboration, non-destructive editing, and enabling ...


- In [[Graphics]], a shader is a small program that runs once per vertex ...


... Graphics (SVG) is an XML-based vector image format for defining two-dimensional [[graphics]], supporting interactivity, and animation. The SVG specification is an open standard ...


In [[Graphics]], profiling is needed when trying a lookup table.


In [[Graphics]], preprocessors are the directives to tell the compiler before turning them ...


> Portable Network Graphics is a raster-[[graphics]] file format that supports lossless data compression. PNG was developed as ...


... description of a fixed-layout flat document, including the text, fonts, vector [[graphics]], raster images and other information needed to display it. PDF has ...

Graphics Engine Process

The general process of a [[graphics]] [[engine]] follows:

Graphic Renderer

... to be processed and output to a digital image or raster [[graphics]] image file. The term "rendering" is analogous to the concept of ...

Forward Declaration

- In [[Graphics]]


... experience design, emphasizing real-time collaboration and utilizing a variety of vector [[graphics]] editors and prototyping tools. The Figma mobile app for [[Android]] and ...

Conditional Compilation

In [[Graphics]], Conditional Compilation can be used for multi-platform [[engine]]


In [[Graphics]], Compiling generates object codes, except it does not have addresses.


... large portion of the Internet content today, including web objects (text, [[graphics]], and scripts), downloadable objects (media files, software, documents), applications (e-commerce, portals), ...