cho.sh
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Liked on XI made a mistake. When Jack and I decided to organize this $100K Hackathon, my biggest concern was cheating. Unlike a regular hackathon, everyone participates from home. And because the winner is whoever makes the most PROFIT (not revenue), there are so many ways to manipulate the numbers. So I added a $99 entry fee. One thing I’ve learned from building businesses is that people tend to be more committed when they pay for something. I thought it would filter out spam, attract serious builders, and make the competition fairer for everyone. But I completely missed the other side. 3 years ago, I was a living with my apps. Today, I’m financially free. My life changed so much that somewhere along the way, I lost perspective on what $99 means to someone else. For someone in India, someone struggling to pay their bills, or someone trying to make their first dollar online, $99 can be a lot of money. And those are exactly the people I want to help! I’ve spent years sharing what I’ve learned, reviewing random people’s landing pages, and organizing free meetups around the world. Not because there’s money to make, but because I genuinely love seeing people build things and succeed. And somehow, I was so focused on keeping cheaters out that I didn’t realize I was also keeping genuine builders out. That’s my mistake. So I’ve decided to make the $100K Hackathon completely FREE :) Everyone who already paid got a full refund. I’m still worried about cheating. That problem hasn’t disappeared, and Jack and I will have to figure out better ways to verify profits and keep the leaderboard fair. But that’s our problem to solve. Thank you to everyone who shared their thoughts. Sometimes you need people to remind you of things you’ve forgotten. I genuinely hope this hackathon changes someone’s life. ❤️Liked on XIt’s time to bring back Cafe CursorPosted on Xyo @pendev i can't live share edit a .pen file? it's the most needed featurePosted on XI'm coining a word "Agentsplaining" Agents condescendingly assuming the user don't know fuck and repeating the obviousReplied on X@jayhxmo @raycast Hard to explain. It's the small detailsPosted on X@raycast iOS keyboard is insanely good. Might resub Raycast pro just cuz of thisReplied on X@ishuagra02 I saw a theory that F5.2 is a post train of 5.1, but O5.5 is a distillation of F5.5(unreleased new pretrain) and thats why O5.5 > F5.2Liked on X@anaclumos don't know what is actually improved 👀Posted on Xam i the only one underimpressed with 5.2 fableReplied on X@bvvst great minds think alike https://t.co/YRFWhb1mcOLiked on XClaude Fable 5.2 is out and it's the perfect time to run this god-level prompt on your codebase: "I want you to audit our codebase, is anything here unnecessary, overly complicated in our current setup, or based on weak assumptions? Challenge them. - What can be deleted entirely? - What can be simplified now that unnecessary pieces are gone? Then make the changes. Prefer deleting over simplifying, simplifying over optimizing, and optimizing over automating. This product is being used by thousands of customers, do not cut any corners." This prompt is one I run often and leads to the best results.Replied on X@akshayadinesh19 @bot can we please BYOM for botsLiked on XTo be fair, the Chinese models have a much lower refusal rateLiked on XF*CK IT, im creating a library of AI slop indicators. my feed is full of taste larpers. stay tuned https://t.co/5Muv8nQRm3Liked on XJENSEN! THATS NOT WHAT WE MEANT BY CHINESE MODELS!!!!!!!Liked on Xmy parents had to declare bankruptcy when I was a kid, so they had every reason to pressure me towards a more stable career path instead, they were so patient with me, even as i failed startup after startup for years so getting to tell my mom that everything turned out okay was a really special moment :) for those who can't read Korean, her first message roughly translates to: "Really!!! Congratulations my son. So much :') Thank you God!" i know I've been posting about my exit for like a week now, but it really is a big deal for me and my family! i'll share more about how this all happened and some tactical advice later this week, but for now i'm just riding out all the emotions to quote my mom, thank you God!!!!Liked on X@thefarmers_Dog it stands for Egg GzampleLiked on X🦍 Introducing Memorilla: memory as a modality for LLMs Memorilla turns everything a frozen LLM needs to remember into just 16 memory embeddings ⚡ It uses up to 4,212× fewer tokens and is 27× faster than full context inference while more accurate 🎯 Pushes the Pareto frontier over RAG and agentic memory in personalization, long-document and knowledge QA A thread 🧵:Liked on XThere's a huge product opportunity downstream of Tailscale etc too. At @tldraw we've started designing for "high trust networks" and it's been a beautiful thing. 1. Features that would be a nightmare on the internet are okay on my computer and mostly okay on private networks. Websites that execute user-generated scripts, control production systems, allow for users to send desktop notifications, spend tokens, or directly prompt my agent. Crazy stuff that would only make sense if everyone was in a committed polycule. 2. When everyone on the server can be trusted to have _external_ reasons for good behavior (eg keeping their job, or maintaining friends, family, church, mafia org), the software can be designed in a default social way. Most apps default to isolation, low horizontal visibility, highly restricted collaboration. Makes sense if the social contracts are inside of the app, but if you can trust that they live outside of the app then you can get wild. Example being small group chat names as an emergent comedy phenomenon because anyone in the group can change the name. 3. This can work for commercial products, too, not just internal stuff. Security matters more than ever but the way we've seen that manifest is that more companies are more confident in their own solutions than anything we could provide, to the point where owning data and access is a better value proposition than having it managed. Always has been true for big companies but now even small companies can get a good secure network set up pretty easily, and the hooks we need to build are easy enough. tldraw offline got us started down this road (and shout out to @pendev for first introducing me to the idea of desktop + mcp). We've been bringing that product to private networks and it's been exciting to see how much we can get away with. Keep an eye outReplied on X@saradu birds eye viewLiked on XApplications close in 2 days!! If you have a cool bio idea, and $5-10k will go a long way for you, please apply!!! https://t.co/NCvmrNC53cLiked on XWe've been early adopters of Rust since 2018 and a lot of our infra, voice tech, and even some of the current client is already Rust, the holy grail was getting the whole client there. That means Electron goes away, and so does React Native, mobile keeps native UI but shares app code with desktop via Rust. We hope to get it into testing with users soon™. (And it's not Tauri, it's GPUI, so good guess everyone.) Alright, back to staring at the WoW Forever login screen.Reposted on XOh boy. https://t.co/X7SSskGuGvLiked on XRIP .si domain squatters
Attention Settings

Attention Settings

Warning

Over a year old. May be outdated

Danger

I do not own any rights to the materials posted here.

The original page, Attention Settings, is now inaccessible, and this page is only for purposes.

If you own the rights to the materials and want them unpublished, please contact me.

We believe you deserve transparency and control over how you're being manipulated. Attention Settings demonstrates practical pathways for regulating attention-extracting products to increase consumer agency.

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The attention economy uses persuasive design techniques to exploit human vulnerabilities and extract our attention. Because of the advertising-based business model and the limited nature of human attention, these companies will continue to compete to get better at hijacking our brains.

However, for policy-makers, both political (governments) and eco-systemic (Apple & Google) alike, there isn't a clear path forward when it comes to regulating the design of these products.

The Digital Services Act recently introduced by the EU includes an intention to ban 'dark patterns':

"Under new rules, 'dark patterns' are prohibited. Providers of online platforms will be required not to design, organise or operate their online interfaces in a way that deceives, manipulates or otherwise materially distorts or impairs the ability of users of their services to make free and informed decisions."

However, product design is a shady business -- it isn't black and white. The problem of manipulation and attention extraction goes far beyond dark patterns. Addictive loops are at the core of the user experience of the most popular social media platforms. The lines are blurry.

That's where Attention Settings come in.

The basic idea is to give users awareness over how they're being manipulated and tools to selectively opt-out of the most engaging features -- to reclaim their attentional, cognitive, and behavioral sovereignty.

This is roughly what it could look like:

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Products with over 10 million users could be required to provide a) transparency about the techniques they use to increase engagement and b) the option to opt-out of these techniques and features -- as a condition for passing App Review.

If a product uses persuasive design, every one of these techniques and features should be listed in the AppStore nutrition card. The Attention Settings then provide the user with the option to opt-out. There could be an educational element to inform users about how these techniques work and why they might want to consider opting out.

Here are some examples of what these changes might look like in different apps:

Examples

Facebook

For Facebook, choosing a chronological feed, hiding all short-form videos like Reels, and disabling suggested content would make all the difference. The one on the right is a kind of Facebook I would enjoy using. The one on the left I simply refuse to have on my phone.

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YouTube

When I open YouTube, I mostly have an intention for what I want to do. Like, maybe I want to play a song, show a specific video to a friend, or learn how to make a perfect poached egg.

But then YouTube shoves an auto-playing ad in my face and shows me an infinite feed of videos and shorts that are probably really fun to watch, but that will also cost me 2 hours that I didn't mean to spend. With 70% of watch-time coming from videos suggested by YouTube's algorithm, it's not about the one video you consciously signed up for.

With Attention Settings, you could turn off suggested videos, prevent auto-play, and remove the Shorts tab.

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Instagram

Just like with Facebook, time on Instagram is much more worthwhile when you get to see what your friends have been up to than when you're watching a bunch of 'entertaining' videos.

With a chronological feed, "Hide Explore Section", and "Hide Suggested Content", it might be viable again for me to have Instagram on my phone and occasionally check what the ~100 people I follow have been up to.

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TikTok

There's some genuinely wholesome content on TikTok. At the same time, the algorithm underlying the For You Page is incredibly good at keeping us scrolling and watching. Attention Settings could help users see the content they want to see, without getting sucked into binge-watching sessions.

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These are merely examples of the kinds of things that could be done and would be helpful. Eventually, a list should be put together by a consortium of independent organizations that track the leading edge of this space.

The basic principle is this: If you use design techniques that increase user engagement, you need to provide the user with the option to opt-out.

The power asymmetry between the design teams at Facebook and the average user is enormous. They have weapons-grade behavior modification technology aimed at isolated individuals who don't know what's going on.

Their business model incentivizes these companies to maximize engagement at all costs. That means they can't be trusted to honor their duty of care to act in the users best interest.

In order to level the playing field and re-establish the symmetry of power, the user needs to understand what's going on and have control to turn these things off selectively.

These companies have nation-state scale and utilities-grade network effects and lock-in. Voting with your feet doesn't apply -- you can't just leave. Right now, that means you're forced to take whatever they offer, regardless of how manipulative it is, how badly it undermines your mental health, etc.

When you're forced to stay, you should at least be empowered to stay on your terms, not just in when it comes to privacy but especially when it comes to attention and manipulation.

Doubts

It's a very audacious proposal, and I hear your doubts:

  • This interferes with 3rd party products in unprecedented ways
  • Legal and political pushback is almost inevitable
  • On what basis could we possibly do this?
  • This will overwhelm users

These are valid concerns, yet I will ask you to put them aside for a minute. If I addressed all your doubts and we would be able to implement this on a waterproof legal basis, at a user-friendly level of simplicity -- would it be the right thing to do?

I believe so. And it's possible to a) create this basis of legitimacy and b) make it simple. There are two fundamental questions to answer:

1: What is classified as engagement-maximizing, and by whom?

Who is to say that a particular feature is attention-maximizing? Where is the line between good UX and manipulation? I believe this is a relatively straightforward question to answer. A consortium of independent organizations, informed by foundational research (funded by Apple or the legislators), could surely come up with practical definitions.

2: What might be a sufficient basis of legal legitimacy?

The surveillance-industrial complex will push back on this, and there are plenty of directions they could take. On what basis could Apple or the EU possibly set these requirements?

Two frames seem especially promising as a basis of legitimacy:

Accessibility

Instead of framing engagement-maximizing products as "bad for everyone", there is a reasonably straightforward argument that problematic smartphone use and social media addiction are handicapping a minority of the population.

From poor self-control to mental health issues and precarious life circumstances, regardless of what causes someone to be more vulnerable to manipulative design and cheap dopamine, the vicious feedback loops of compulsive behavior and increased addiction can have catastrophic consequences on people's wellbeing and productivity.

Not providing the comprehensive tooling required for neurodiverse and otherwise disadvantaged people to participate in the use of these products safely and effectively means we're neglecting to support some of our most vulnerable populations.

Undue Influence

Persuasive technologies, especially social media, exert undue influence -- a severe and systematic form of manipulation that is legally recognized in other contexts. Platform providers like Apple have a fiduciary responsibility to protect their customers from such undue influence.

Based on the technical legal definitions provided by psychologists, persuasive technologies have crossed the threshold from persuasion to coercion -- and thus need to be classified as undue influence.

I suggest investing significant resources in constructing a solid legal specification of Undue Influence in the context of persuasive tech. With recursive loops of red-teaming and risk analysis, it should be possible to reach a point where Apple or policymakers could confidently use this as a legal basis for Attention Settings.

Facebook et al. will complain, and legal pushback is likely. Still, they would have to make a case against Undue Influence, in democratic courts, under the eye of legislators and a public that has been waiting for a comprehensive articulation of and response to these companies' perverted practices.

Four qualities of persuasive technology stand out on which legal experts could construct a definitive argument:

  1. Privileged Information: With sophisticated psychological profiles, thousands of data points, and years of -data on every user, social media companies have a comprehensive set of privileged information.
  2. Statistical Influenceability: If a particular feature or design change influences real-world behaviors with statistical reliability, that's a sound basis for undue influence.
  3. Asymmetry of Power: Facebook's data and its ability to use it to modify user behavior are orders of magnitude greater than the average user's awareness, understanding, and ability to protect themselves from that manipulation.
  4. Lack of Informed Consent: Most users have no clue that an algorithm -- let alone weapons-grade behavioral modification technology -- is playing against them. Facebook's research shows that they can shape emotions and behavior without triggering the users' awareness.

The cultural, ethical, and philosophical case for limbic capitalism's immorality has already been made extensively. What is undue influence, if not ruthless attention capture and behavior modification, motivated by advertising revenue?

It is a worthwhile cause. This is an opportunity to create a cultural inflection point, to take a stand on the right side of history.

It's also an opportunity to directly improve the user experience of hundreds of millions of people, helping them get less distracted from the lives they want to live.

But why stop with Attention Settings? There are countless opportunities for minimizing unintended social media usage. Here are our best ideas for how to help people be more intentional in their technology usage.

Mindful UX Interventions

Reduce Time Spent via Mindful App Openings and Alternative Activities

iOS could provide users with the option to enjoy a mindful moment before continuing with distracting apps and provide Siri suggestions with activities that might be more attractive than mindless scrolling.

While you can already have this experience with apps like one sec or Potential, it takes some setup and is a less ideal UX than what Apple could build. Even better, Apple could provide an AttentionKit and empower developers to trigger modals like this on top of other apps, based eg. on data from the ScreenTime API.

Three possible contexts for these interventions: App Opening Modal, App Overlay, and Time Limit Suggestions.

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That way the ingenuity of the developer ecosystem could be applied to help people allocate their attention and make better choices in mindless moments. Needless to say that this would be a much better user experience than repeatedly unlocking 15 more minutes of Screen Time…

Further Suggestions

We put together a whole library of humane tech products, concepts, and ideas -- but here are three ideas we want to highlight:

Give Researchers Access to Screen Time Data

We need to understand better the science of problematic smartphone use and effective interventions. This is a no-brainer, and it's a shame it hasn't been done already.

ScreenTime API and AttentionKit

Apple could share the current Focus mode, Screen Time schedule and events (eg. the user has been on for 20 minutes) via the ScreenTime API.

Based on that, eg. apps like YouTube could suggest focus music when in work focus, workout videos when in fitness, and calming videos when winding down.

The greater opportunity here is to empower developers to design experiences that are more respectful of people's attention and intentions -- and as a result, provide a more wholesome and delightful experience of Apple products.

This could enable a whole ecosystem of apps that specialize in helping people direct their attention and make better choices. With purpose-built tooling and ScreenTime data, apps like one sec and Potential could build even more elegant and empowering experiences.

Unbundle Messengers

Very large platforms like Facebook and TikTok represent the primary social environment for a whole generation of teenagers. Their current design is a serious threat to this generation's mental health, yet opting out of the service entirely comes at great social cost and exclusion.

These very large platforms (over 50 million users) should be required to offer dedicated messenger apps that don't include any persuasive design techniques. That way, social participation remains possible without having to sacrifice one's mental health.

Conclusion

This concept doesn't solve the root problem of misaligned incentives due to the advertising-based business model. But it levels the playing field in a really important way: It gives people control over their experience.

Attention Settings are a practical pathway for policymakers and ecosystem providers to give users the tools they need to make these products work as intended.

Attention Settings have teeth because they allow users to interact with these products on their own terms. They don't need to accept the constant lure of unhealthy doom-scrolling and binge-watching. They get the opportunity to exercise their attention and agency freely -- without having to lock themselves out of the public sphere.

One More Thing

Potential is the first app ever to introduce Attention Settings. It's also carefully designed to make your phone 10x better at helping you be intentional.

If we can do it, Facebook can too.

Footnotes

[1] Social Media Enables Undue Influence, The Consilience Project, 2021 ↩

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