Bend claims proofs can block AI coding mistakes, with C-speed and GPU parallelism, while HN digs into its single-commit repo
- Bend's type checker doubles as a proof checker: 3,200 generic instantiations take 0.38s, against 19.2s for Lean, 6.04s for Rocq, and over 5 minutes each for Isabelle and Agda, measured on an Apple M4 Max.
- Bend compiles to native code and claims near-C single-core speed plus CUDA parallelism: the Game of Life benchmark runs 7.80s on one core, 0.65s on 16 cores (12x), and 0.06s on GPU (124x), versus 6.78s for C, 13.8s for Lean, and 18.8s for TypeScript.
- LAWS.bend holds the rules an AI must never break and PROOF.bend holds the AI-written proof, so
bend PROOF.bendruns before every commit; the site tells users to add Bend instructions to their AGENTS.md and calls the setup 'AGENTS.md backed by proof'. - The GitHub repo was squashed to a single commit, and a commenter who worked on it says the compiler lives in
bend2/comp.tswith 'a lot of gambiarra and AI slop', pointing readers to the kernelbend.tsinstead. - The author, whom commenters greet as HVM's Victor Taelin, says he spent a year on Bend at nearly 16 hours a day and asked HN staff to retitle the post to 'Bend - a language that blocks AI mistakes via proof and runs on GPUs'.