PixVerse releases R2 real-time world model with persistent input and 35.8% less visual drift
- PixVerse introduced R2, the successor to its R1 real-time world model (January 2026), which keeps a running world coherent over longer sessions and accepts text, references, audio, and action controls in the same live session.
- In R2 an input persists rather than expiring, so an earlier player action stays true later in the session instead of the world resetting between moments.
- R2 splits its design into Omni Causal AR, one model trained on more data, input types, tasks, and longer sessions, plus a real-time acceleration layer that compresses the same model to run live.
- PixVerse internal evaluations report that R2 cut visual drift across a long session by 35.8%.
- PixVerse's game engine, launched in July 2026, now runs on R2, and creator Xiaolongbao built the branching interactive film-game Zero Mark on it, where offering a dragon or a leaf to a creature produces different live-generated outcomes.