Playing Sounds in SDL
Non-looping Sounds
#include <SDL2/SDL.h>
Mix_PlayChannel(-1, game→GetSound("assets/Sounds/SoundName.wav"), 0);
Looping Sounds
Mix_PlayChannel(-1, GetSound("assets/Sounds/Music.ogg"), -1);
Halt Music
Mix_HaltChannel(channel);
#include <SDL2/SDL.h>
Mix_PlayChannel(-1, game→GetSound("assets/Sounds/SoundName.wav"), 0);
Mix_PlayChannel(-1, GetSound("assets/Sounds/Music.ogg"), -1);
Mix_HaltChannel(channel);